- turned everything I could into non-action functions.

- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
This commit is contained in:
Christoph Oelckers 2016-10-22 17:49:08 +02:00
commit 371712c53a
152 changed files with 1051 additions and 1072 deletions

View file

@ -13,7 +13,7 @@ static FRandom pr_spidrefire ("SpidRefire");
DEFINE_ACTION_FUNCTION(AActor, A_SpidRefire)
{
PARAM_ACTION_PROLOGUE;
PARAM_SELF_PROLOGUE(AActor);
// keep firing unless target got out of sight
A_FaceTarget (self);
@ -33,7 +33,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_SpidRefire)
DEFINE_ACTION_FUNCTION(AActor, A_Metal)
{
PARAM_ACTION_PROLOGUE;
PARAM_SELF_PROLOGUE(AActor);
S_Sound (self, CHAN_BODY, "spider/walk", 1, ATTN_IDLE);
A_Chase (stack, self);