- turned everything I could into non-action functions.

- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
This commit is contained in:
Christoph Oelckers 2016-10-22 17:49:08 +02:00
commit 371712c53a
152 changed files with 1051 additions and 1072 deletions

View file

@ -26,7 +26,7 @@ static const char *WispTypes[2] =
DEFINE_ACTION_FUNCTION(AActor, A_IceGuyLook)
{
PARAM_ACTION_PROLOGUE;
PARAM_SELF_PROLOGUE(AActor);
double dist;
DAngle an;
@ -49,7 +49,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_IceGuyLook)
DEFINE_ACTION_FUNCTION(AActor, A_IceGuyChase)
{
PARAM_ACTION_PROLOGUE;
PARAM_SELF_PROLOGUE(AActor);
double dist;
DAngle an;
@ -78,7 +78,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_IceGuyChase)
DEFINE_ACTION_FUNCTION(AActor, A_IceGuyAttack)
{
PARAM_ACTION_PROLOGUE;
PARAM_SELF_PROLOGUE(AActor);
if(!self->target)
{
@ -98,7 +98,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_IceGuyAttack)
DEFINE_ACTION_FUNCTION(AActor, A_IceGuyDie)
{
PARAM_ACTION_PROLOGUE;
PARAM_SELF_PROLOGUE(AActor);
self->Vel.Zero();
self->Height = self->GetDefault()->Height;
@ -114,7 +114,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_IceGuyDie)
DEFINE_ACTION_FUNCTION(AActor, A_IceGuyMissileExplode)
{
PARAM_ACTION_PROLOGUE;
PARAM_SELF_PROLOGUE(AActor);
AActor *mo;
unsigned int i;