- turned everything I could into non-action functions.
- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
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152 changed files with 1051 additions and 1072 deletions
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@ -92,7 +92,7 @@ void ACustomBridge::Destroy()
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DEFINE_ACTION_FUNCTION(AActor, A_BridgeOrbit)
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{
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PARAM_ACTION_PROLOGUE;
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PARAM_SELF_PROLOGUE(AActor);
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if (self->target == NULL)
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{ // Don't crash if somebody spawned this into the world
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@ -121,7 +121,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_BridgeOrbit)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BridgeInit)
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{
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PARAM_ACTION_PROLOGUE;
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_CLASS_OPT(balltype, AActor) { balltype = NULL; }
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AActor *ball;
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