- turned everything I could into non-action functions.
- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
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152 changed files with 1051 additions and 1072 deletions
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@ -1922,7 +1922,7 @@ PClassWeapon *Net_ReadWeapon(BYTE **stream)
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DEFINE_ACTION_FUNCTION_PARAMS(AWeapon, A_ZoomFactor)
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{
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PARAM_ACTION_PROLOGUE;
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_FLOAT_OPT (zoom) { zoom = 1; }
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PARAM_INT_OPT (flags) { flags = 0; }
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@ -1950,7 +1950,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AWeapon, A_ZoomFactor)
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DEFINE_ACTION_FUNCTION_PARAMS(AWeapon, A_SetCrosshair)
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{
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PARAM_ACTION_PROLOGUE;
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_INT(xhair);
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if (self->player != NULL && self->player->ReadyWeapon != NULL)
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