- turned everything I could into non-action functions.

- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
This commit is contained in:
Christoph Oelckers 2016-10-22 17:49:08 +02:00
commit 371712c53a
152 changed files with 1051 additions and 1072 deletions

View file

@ -1546,7 +1546,7 @@ void APlayerPawn::TweakSpeeds (double &forward, double &side)
DEFINE_ACTION_FUNCTION(AActor, A_PlayerScream)
{
PARAM_ACTION_PROLOGUE;
PARAM_SELF_PROLOGUE(AActor);
int sound = 0;
int chan = CHAN_VOICE;
@ -1622,7 +1622,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_PlayerScream)
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SkullPop)
{
PARAM_ACTION_PROLOGUE;
PARAM_SELF_PROLOGUE(AActor);
PARAM_CLASS_OPT(spawntype, APlayerChunk) { spawntype = NULL; }
APlayerPawn *mo;
@ -1672,7 +1672,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SkullPop)
DEFINE_ACTION_FUNCTION(AActor, A_CheckPlayerDone)
{
PARAM_ACTION_PROLOGUE;
PARAM_SELF_PROLOGUE(AActor);
if (self->player == NULL)
{