Namespace fixes
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52a1c62b2c
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375e71dc0d
13 changed files with 81 additions and 89 deletions
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@ -12,9 +12,6 @@
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#include "common/rendering/vulkan/accelstructs/vk_lightmap.h"
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#include <vulkan/accelstructs/halffloat.h>
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using hwrenderer::Surface;
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using hwrenderer::SurfaceType;
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CCMD(dumplevelmesh)
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{
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if (level.levelMesh)
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@ -52,7 +49,7 @@ DoomLevelMesh::DoomLevelMesh(FLevelLocals &doomMap)
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MeshUVIndex.Push(j);
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}
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if (s.type == hwrenderer::ST_FLOOR || s.type == hwrenderer::ST_CEILING)
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if (s.type == ST_FLOOR || s.type == ST_CEILING)
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{
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for (int j = 2; j < numVerts; j++)
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{
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@ -65,7 +62,7 @@ DoomLevelMesh::DoomLevelMesh(FLevelLocals &doomMap)
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}
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}
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}
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else if (s.type == hwrenderer::ST_MIDDLESIDE || s.type == hwrenderer::ST_UPPERSIDE || s.type == hwrenderer::ST_LOWERSIDE)
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else if (s.type == ST_MIDDLESIDE || s.type == ST_UPPERSIDE || s.type == ST_LOWERSIDE)
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{
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if (!IsDegenerate(verts[0], verts[1], verts[2]))
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{
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@ -139,7 +136,7 @@ void DoomLevelMesh::BindLightmapSurfacesToGeometry(FLevelLocals& doomMap)
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l.LightmapNum = surface.atlasPageIndex;
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if (surface.type == hwrenderer::ST_FLOOR || surface.type == hwrenderer::ST_CEILING)
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if (surface.type == ST_FLOOR || surface.type == ST_CEILING)
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{
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l.Subsector = &doomMap.subsectors[surface.typeIndex];
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if (l.Subsector->firstline && l.Subsector->firstline->sidedef)
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@ -158,12 +155,12 @@ void DoomLevelMesh::SetSubsectorLightmap(const LightmapSurface& surface)
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{
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if (!surface.ControlSector)
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{
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int index = surface.Type == hwrenderer::ST_CEILING ? 1 : 0;
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int index = surface.Type == ST_CEILING ? 1 : 0;
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surface.Subsector->lightmap[index][0] = surface;
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}
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else
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{
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int index = surface.Type == hwrenderer::ST_CEILING ? 0 : 1;
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int index = surface.Type == ST_CEILING ? 0 : 1;
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const auto& ffloors = surface.Subsector->sector->e->XFloor.ffloors;
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for (unsigned int i = 0; i < ffloors.Size(); i++)
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{
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@ -179,16 +176,16 @@ void DoomLevelMesh::SetSideLightmap(const LightmapSurface& surface)
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{
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if (!surface.ControlSector)
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{
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if (surface.Type == hwrenderer::ST_UPPERSIDE)
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if (surface.Type == ST_UPPERSIDE)
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{
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surface.Side->lightmap[0] = surface;
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}
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else if (surface.Type == hwrenderer::ST_MIDDLESIDE)
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else if (surface.Type == ST_MIDDLESIDE)
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{
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surface.Side->lightmap[1] = surface;
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surface.Side->lightmap[2] = surface;
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}
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else if (surface.Type == hwrenderer::ST_LOWERSIDE)
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else if (surface.Type == ST_LOWERSIDE)
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{
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surface.Side->lightmap[3] = surface;
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}
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@ -233,8 +230,8 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
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// line_horizont consumes everything
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if (side->linedef->special == Line_Horizon && front != back)
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{
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Surface surf;
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surf.type = hwrenderer::ST_MIDDLESIDE;
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LevelMeshSurface surf;
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surf.type = ST_MIDDLESIDE;
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surf.typeIndex = typeIndex;
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surf.bSky = front->GetTexture(sector_t::floor) == skyflatnum || front->GetTexture(sector_t::ceiling) == skyflatnum;
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@ -279,8 +276,8 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
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if (bothSides)
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continue;
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Surface surf;
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surf.type = hwrenderer::ST_MIDDLESIDE;
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LevelMeshSurface surf;
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surf.type = ST_MIDDLESIDE;
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surf.typeIndex = typeIndex;
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surf.controlSector = xfloor->model;
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surf.bSky = false;
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@ -321,7 +318,7 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
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{
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if (IsBottomSideVisible(side))
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{
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Surface surf;
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LevelMeshSurface surf;
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FVector3 verts[4];
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verts[0].X = verts[2].X = v1.X;
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@ -341,7 +338,7 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
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MeshVertices.Push(verts[3]);
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surf.plane = ToPlane(verts[0], verts[1], verts[2]);
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surf.type = hwrenderer::ST_LOWERSIDE;
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surf.type = ST_LOWERSIDE;
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surf.typeIndex = typeIndex;
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surf.bSky = false;
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surf.controlSector = nullptr;
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@ -359,7 +356,7 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
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bool bSky = IsTopSideSky(front, back, side);
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if (bSky || IsTopSideVisible(side))
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{
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Surface surf;
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LevelMeshSurface surf;
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FVector3 verts[4];
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verts[0].X = verts[2].X = v1.X;
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@ -379,7 +376,7 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
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MeshVertices.Push(verts[3]);
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surf.plane = ToPlane(verts[0], verts[1], verts[2]);
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surf.type = hwrenderer::ST_UPPERSIDE;
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surf.type = ST_UPPERSIDE;
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surf.typeIndex = typeIndex;
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surf.bSky = bSky;
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surf.controlSector = nullptr;
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@ -395,7 +392,7 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
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// middle seg
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if (back == nullptr)
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{
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Surface surf;
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LevelMeshSurface surf;
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surf.bSky = false;
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FVector3 verts[4];
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@ -417,7 +414,7 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
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MeshVertices.Push(verts[3]);
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surf.plane = ToPlane(verts[0], verts[1], verts[2]);
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surf.type = hwrenderer::ST_MIDDLESIDE;
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surf.type = ST_MIDDLESIDE;
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surf.typeIndex = typeIndex;
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surf.controlSector = nullptr;
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@ -427,7 +424,7 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
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void DoomLevelMesh::CreateFloorSurface(FLevelLocals &doomMap, subsector_t *sub, sector_t *sector, int typeIndex, bool is3DFloor)
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{
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Surface surf;
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LevelMeshSurface surf;
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surf.bSky = IsSkySector(sector, sector_t::floor);
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secplane_t plane;
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@ -456,7 +453,7 @@ void DoomLevelMesh::CreateFloorSurface(FLevelLocals &doomMap, subsector_t *sub,
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verts[j].Z = (float)plane.ZatPoint(verts[j]);
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}
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surf.type = hwrenderer::ST_FLOOR;
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surf.type = ST_FLOOR;
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surf.typeIndex = typeIndex;
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surf.controlSector = is3DFloor ? sector : nullptr;
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surf.plane = FVector4((float)plane.Normal().X, (float)plane.Normal().Y, (float)plane.Normal().Z, (float)plane.D);
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@ -466,7 +463,7 @@ void DoomLevelMesh::CreateFloorSurface(FLevelLocals &doomMap, subsector_t *sub,
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void DoomLevelMesh::CreateCeilingSurface(FLevelLocals &doomMap, subsector_t *sub, sector_t *sector, int typeIndex, bool is3DFloor)
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{
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Surface surf;
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LevelMeshSurface surf;
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surf.bSky = IsSkySector(sector, sector_t::ceiling);
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secplane_t plane;
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@ -495,7 +492,7 @@ void DoomLevelMesh::CreateCeilingSurface(FLevelLocals &doomMap, subsector_t *sub
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verts[j].Z = (float)plane.ZatPoint(verts[j]);
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}
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surf.type = hwrenderer::ST_CEILING;
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surf.type = ST_CEILING;
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surf.typeIndex = typeIndex;
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surf.controlSector = is3DFloor ? sector : nullptr;
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surf.plane = FVector4((float)plane.Normal().X, (float)plane.Normal().Y, (float)plane.Normal().Z, (float)plane.D);
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@ -613,7 +610,7 @@ void DoomLevelMesh::SetupLightmapUvs()
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{
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LMTextureSize = 1024; // TODO cvar
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std::vector<Surface*> sortedSurfaces;
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std::vector<LevelMeshSurface*> sortedSurfaces;
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sortedSurfaces.reserve(Surfaces.Size());
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for (auto& surface : Surfaces)
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@ -639,7 +636,7 @@ void DoomLevelMesh::SetupLightmapUvs()
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}
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{
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hwrenderer::SmoothingGroup smoothing;
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LevelMeshSmoothingGroup smoothing;
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for (auto& surface : Surfaces)
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{
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@ -647,14 +644,14 @@ void DoomLevelMesh::SetupLightmapUvs()
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smoothing.surfaces.push_back(&surface);
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}
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smoothingGroups.Push(std::move(smoothing));
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SmoothingGroups.Push(std::move(smoothing));
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}
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std::sort(sortedSurfaces.begin(), sortedSurfaces.end(), [](Surface* a, Surface* b) { return a->texHeight != b->texHeight ? a->texHeight > b->texHeight : a->texWidth > b->texWidth; });
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std::sort(sortedSurfaces.begin(), sortedSurfaces.end(), [](LevelMeshSurface* a, LevelMeshSurface* b) { return a->texHeight != b->texHeight ? a->texHeight > b->texHeight : a->texWidth > b->texWidth; });
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RectPacker packer(LMTextureSize, LMTextureSize, RectPacker::Spacing(0));
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for (Surface* surf : sortedSurfaces)
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for (LevelMeshSurface* surf : sortedSurfaces)
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{
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FinishSurface(LMTextureSize, LMTextureSize, packer, *surf);
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}
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@ -662,9 +659,9 @@ void DoomLevelMesh::SetupLightmapUvs()
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// You have no idea how long this took me to figure out...
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// Reorder vertices into renderer format
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for (Surface& surface : Surfaces)
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for (LevelMeshSurface& surface : Surfaces)
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{
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if (surface.type == hwrenderer::ST_FLOOR)
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if (surface.type == ST_FLOOR)
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{
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// reverse vertices on floor
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for (int j = surface.startUvIndex + surface.numVerts - 1, k = surface.startUvIndex; j > k; j--, k++)
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@ -672,7 +669,7 @@ void DoomLevelMesh::SetupLightmapUvs()
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std::swap(LightmapUvs[k], LightmapUvs[j]);
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}
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}
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else if (surface.type != hwrenderer::ST_CEILING) // walls
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else if (surface.type != ST_CEILING) // walls
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{
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// from 0 1 2 3
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// to 0 2 1 3
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@ -684,7 +681,7 @@ void DoomLevelMesh::SetupLightmapUvs()
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LMTextureCount = (int)packer.getNumPages();
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}
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void DoomLevelMesh::FinishSurface(int lightmapTextureWidth, int lightmapTextureHeight, RectPacker& packer, Surface& surface)
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void DoomLevelMesh::FinishSurface(int lightmapTextureWidth, int lightmapTextureHeight, RectPacker& packer, LevelMeshSurface& surface)
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{
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int sampleWidth = surface.texWidth;
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int sampleHeight = surface.texHeight;
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@ -731,7 +728,7 @@ void DoomLevelMesh::FinishSurface(int lightmapTextureWidth, int lightmapTextureH
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#endif
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}
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BBox DoomLevelMesh::GetBoundsFromSurface(const Surface& surface) const
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BBox DoomLevelMesh::GetBoundsFromSurface(const LevelMeshSurface& surface) const
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{
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constexpr float M_INFINITY = 1e30f; // TODO cleanup
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@ -779,7 +776,7 @@ DoomLevelMesh::PlaneAxis DoomLevelMesh::BestAxis(const FVector4& p)
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return AXIS_XY;
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}
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void DoomLevelMesh::BuildSurfaceParams(int lightMapTextureWidth, int lightMapTextureHeight, Surface& surface)
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void DoomLevelMesh::BuildSurfaceParams(int lightMapTextureWidth, int lightMapTextureHeight, LevelMeshSurface& surface)
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{
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BBox bounds;
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FVector3 roundedSize;
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