- Fixed: The correct player class was not remembered when the menu had both

a player class selection menu and an episode menu.
- Fixed: AddToConsole could write outside its working buffer.
- Fixed: 0 was no longer recognized as placeholder for 'no state' in A_Chase.
- Fixed: When picking up weapons the code did not check if it should switch away
  from weak weapons.


SVN r1332 (trunk)
This commit is contained in:
Christoph Oelckers 2008-12-27 20:18:31 +00:00
commit 37d056c041
8 changed files with 73 additions and 16 deletions

View file

@ -1,3 +1,11 @@
December 27, 2008 (Changes by Graf Zahl)
- Fixed: The correct player class was not remembered when the menu had both
a player class selection menu and an episode menu.
- Fixed: AddToConsole could write outside its working buffer.
- Fixed: 0 was no longer recognized as placeholder for 'no state' in A_Chase.
- Fixed: When picking up weapons the code did not check if it should switch away
from weak weapons.
December 20, 2008
- OggMod improperly decodes the right channel of stereo samples when sending
them to OggEnc, so I have no choice but to convert them to mono by chopping