- Fixed: The correct player class was not remembered when the menu had both
a player class selection menu and an episode menu. - Fixed: AddToConsole could write outside its working buffer. - Fixed: 0 was no longer recognized as placeholder for 'no state' in A_Chase. - Fixed: When picking up weapons the code did not check if it should switch away from weak weapons. SVN r1332 (trunk)
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parent
a66eb7f8c3
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8 changed files with 73 additions and 16 deletions
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@ -325,7 +325,14 @@ do_stop:
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sc.ScriptError("Negative jump offsets are not allowed");
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}
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x = new FxStateByIndex(bag.statedef.GetStateCount() + v, sc);
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if (x > 0)
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{
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x = new FxStateByIndex(bag.statedef.GetStateCount() + v, sc);
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}
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else
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{
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x = new FxConstant((FState*)NULL, sc);
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}
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}
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else
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{
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