- added DavidPH's A_RailAttack extension submission.

SVN r2454 (trunk)
This commit is contained in:
Christoph Oelckers 2010-07-24 06:27:13 +00:00
commit 37f55c6539
6 changed files with 52 additions and 17 deletions

View file

@ -1207,7 +1207,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch)
enum
{
RAF_SILENT = 1,
RAF_NOPIERCE = 2
RAF_NOPIERCE = 2,
RAF_EXPLICITANGLE = 4,
};
//==========================================================================
@ -1217,7 +1218,7 @@ enum
//==========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RailAttack)
{
ACTION_PARAM_START(8);
ACTION_PARAM_START(10);
ACTION_PARAM_INT(Damage, 0);
ACTION_PARAM_INT(Spawnofs_XY, 1);
ACTION_PARAM_BOOL(UseAmmo, 2);
@ -1225,7 +1226,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RailAttack)
ACTION_PARAM_COLOR(Color2, 4);
ACTION_PARAM_INT(Flags, 5);
ACTION_PARAM_FLOAT(MaxDiff, 6);
ACTION_PARAM_CLASS(PuffType, 7);
ACTION_PARAM_CLASS(PuffType, 7);
ACTION_PARAM_ANGLE(Spread_XY, 8);
ACTION_PARAM_ANGLE(Spread_Z, 9);
if (!self->player) return;
@ -1237,7 +1240,21 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RailAttack)
if (!weapon->DepleteAmmo(weapon->bAltFire, true)) return; // out of ammo
}
P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, (Flags & RAF_SILENT), PuffType, (!(Flags & RAF_NOPIERCE)));
angle_t angle;
angle_t slope;
if (Flags & RAF_EXPLICITANGLE)
{
angle = Spread_XY;
slope = Spread_Z;
}
else
{
angle = pr_crailgun.Random2() * (Spread_XY / 255);
slope = pr_crailgun.Random2() * (Spread_Z / 255);
}
P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, (Flags & RAF_SILENT), PuffType, (!(Flags & RAF_NOPIERCE)), angle, slope);
}
//==========================================================================
@ -1249,12 +1266,13 @@ enum
{
CRF_DONTAIM = 0,
CRF_AIMPARALLEL = 1,
CRF_AIMDIRECT = 2
CRF_AIMDIRECT = 2,
CRF_EXPLICITANGLE = 4,
};
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
{
ACTION_PARAM_START(8);
ACTION_PARAM_START(10);
ACTION_PARAM_INT(Damage, 0);
ACTION_PARAM_INT(Spawnofs_XY, 1);
ACTION_PARAM_COLOR(Color1, 2);
@ -1263,6 +1281,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
ACTION_PARAM_INT(aim, 5);
ACTION_PARAM_FLOAT(MaxDiff, 6);
ACTION_PARAM_CLASS(PuffType, 7);
ACTION_PARAM_ANGLE(Spread_XY, 8);
ACTION_PARAM_ANGLE(Spread_Z, 9);
AActor *linetarget;
@ -1329,7 +1349,21 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
angle_t angle = (self->angle - ANG90) >> ANGLETOFINESHIFT;
P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, (Flags & RAF_SILENT), PuffType, (!(Flags & RAF_NOPIERCE)));
angle_t angleoffset;
angle_t slopeoffset;
if (Flags & CRF_EXPLICITANGLE)
{
angleoffset = Spread_XY;
slopeoffset = Spread_Z;
}
else
{
angleoffset = pr_crailgun.Random2() * (Spread_XY / 255);
slopeoffset = pr_crailgun.Random2() * (Spread_Z / 255);
}
P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, (Flags & RAF_SILENT), PuffType, (!(Flags & RAF_NOPIERCE)), angleoffset, slopeoffset);
self->x = saved_x;
self->y = saved_y;