- added precaching of textures via MAPINFO.

This commit is contained in:
Christoph Oelckers 2015-03-29 13:02:45 +02:00
commit 3849cb8623
3 changed files with 26 additions and 0 deletions

View file

@ -1243,6 +1243,12 @@ void FTextureManager::PrecacheLevel (void)
memset (hitlist, 0, cnt);
screen->GetHitlist(hitlist);
for (unsigned i = 0; i < level.info->PrecacheTextures.Size(); i++)
{
hitlist[level.info->PrecacheTextures[i].GetIndex()] |= 1;
}
for (int i = cnt - 1; i >= 0; i--)
{
Renderer->PrecacheTexture(ByIndex(i), hitlist[i]);