- added a 'DefaultStateUsage' property so that this setting can be properly set up for the classes that can inject states into other actors.
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6 changed files with 49 additions and 28 deletions
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@ -285,6 +285,7 @@ void PClassActor::DeriveData(PClass *newclass)
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assert(newclass->IsKindOf(RUNTIME_CLASS(PClassActor)));
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PClassActor *newa = static_cast<PClassActor *>(newclass);
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newa->DefaultStateUsage = DefaultStateUsage;
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newa->Obituary = Obituary;
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newa->HitObituary = HitObituary;
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newa->DeathHeight = DeathHeight;
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