fix window showing with norun
This commit is contained in:
parent
a44632f41b
commit
385c8db2cc
2 changed files with 17 additions and 12 deletions
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@ -3227,7 +3227,9 @@ static int D_InitGame(const FIWADInfo* iwad_info, std::vector<std::string>& allw
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int max_progress = TexMan.GuesstimateNumTextures();
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int per_shader_progress = 0;//screen->GetShaderCount()? (max_progress / 10 / screen->GetShaderCount()) : 0;
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bool nostartscreen = batchrun || restart || Args->CheckParm("-join") || Args->CheckParm("-host") || Args->CheckParm("-norun");
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bool norun = Args->CheckParm("-norun");
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bool nostartscreen = batchrun || restart || Args->CheckParm("-join") || Args->CheckParm("-host") || norun;
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if (GameStartupInfo.Type == FStartupInfo::DefaultStartup)
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{
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@ -3252,7 +3254,7 @@ static int D_InitGame(const FIWADInfo* iwad_info, std::vector<std::string>& allw
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exec = NULL;
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}
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if (!restart)
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if (!(restart || norun))
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V_Init2();
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// [RH] Initialize localizable strings.
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@ -3276,12 +3278,12 @@ static int D_InitGame(const FIWADInfo* iwad_info, std::vector<std::string>& allw
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TexMan.Init();
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if (!batchrun) Printf ("V_Init: allocate screen.\n");
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if (!restart)
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if (!(batchrun || norun)) Printf ("V_Init: allocate screen.\n");
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if (!(restart || norun))
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{
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screen->CompileNextShader();
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}
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else
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else if(!norun)
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{
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// Update screen palette when restarting
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screen->UpdatePalette();
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@ -3491,6 +3493,11 @@ static int D_InitGame(const FIWADInfo* iwad_info, std::vector<std::string>& allw
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// about to begin the game.
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FBaseCVar::EnableNoSet ();
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if (norun || batchrun)
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{
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return 1337; // special exit
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}
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// [RH] Run any saved commands from the command line or autoexec.cfg now.
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gamestate = GS_FULLCONSOLE;
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Net_Initialize();
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@ -3514,11 +3521,6 @@ static int D_InitGame(const FIWADInfo* iwad_info, std::vector<std::string>& allw
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S_Sound (CHAN_BODY, 0, "misc/startupdone", 1, ATTN_NONE);
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if (Args->CheckParm("-norun") || batchrun)
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{
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return 1337; // special exit
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}
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if (StartScreen)
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{
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StartScreen->Progress(max_progress); // advance progress bar to the end.
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@ -3849,7 +3851,10 @@ int GameMain()
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M_SaveDefaultsFinal();
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DeleteStartupScreen();
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C_UninitCVars(); // must come last so that nothing will access the CVARs anymore after deletion.
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CloseWidgetResources();
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if(ret != 1337)
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{
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CloseWidgetResources();
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}
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delete Args;
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Args = nullptr;
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return ret;
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