- Setting a Player.ColorRange now completely disables the translation rather than just
making it an identity map. SVN r2194 (trunk)
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4 changed files with 10 additions and 2 deletions
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@ -527,6 +527,10 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
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case DTA_Translation:
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parms->remap = va_arg(tags, FRemapTable *);
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if (parms->remap != NULL && parms->remap->Inactive)
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{ // If it's inactive, pretend we were passed NULL instead.
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parms->remap = NULL;
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}
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break;
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case DTA_ColorOverlay:
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