Tweaked net ID file management
Should now be easier to stub network entity functions for Raze.
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3 changed files with 87 additions and 71 deletions
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@ -361,6 +361,7 @@ public:
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inline uint32_t GetNetworkID() const { return _networkID; }
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void SetNetworkID(const uint32_t id);
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void ClearNetworkID();
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void RemoveFromNetwork();
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virtual void EnableNetworking(const bool enable);
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};
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