- make the startalpha parameter of A_SpawnParticle a float to be consistent with other functions that want an alpha value.
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2 changed files with 3 additions and 3 deletions
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@ -2645,14 +2645,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnParticle)
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ACTION_PARAM_COLOR(color, 6);
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ACTION_PARAM_INT(lifetime, 7);
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ACTION_PARAM_BOOL(fullbright, 8);
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ACTION_PARAM_INT(startalpha, 9); // Byte trans
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ACTION_PARAM_FIXED(startalphaf, 9);
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ACTION_PARAM_INT(size, 10);
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ACTION_PARAM_INT(fadestep, 11);
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ACTION_PARAM_FIXED(accelx, 12);
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ACTION_PARAM_FIXED(accely, 13);
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ACTION_PARAM_FIXED(accelz, 14);
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startalpha = clamp<int>(startalpha, 0, 0xFF); // Clamp to byte
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BYTE startalpha = (BYTE)Scale(clamp(startalphaf, 0, FRACUNIT), 255, FRACUNIT);
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lifetime = clamp<int>(lifetime, 0, 0xFF); // Clamp to byte
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fadestep = clamp<int>(fadestep, -1, 0xFF); // Clamp to byte inc. -1 (indicating automatic)
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size = clamp<int>(size, 0, 0xFF); // Clamp to byte
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