- make the startalpha parameter of A_SpawnParticle a float to be consistent with other functions that want an alpha value.

This commit is contained in:
Christoph Oelckers 2016-01-21 20:13:55 +01:00
commit 39014b1732
2 changed files with 3 additions and 3 deletions

View file

@ -2645,14 +2645,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnParticle)
ACTION_PARAM_COLOR(color, 6);
ACTION_PARAM_INT(lifetime, 7);
ACTION_PARAM_BOOL(fullbright, 8);
ACTION_PARAM_INT(startalpha, 9); // Byte trans
ACTION_PARAM_FIXED(startalphaf, 9);
ACTION_PARAM_INT(size, 10);
ACTION_PARAM_INT(fadestep, 11);
ACTION_PARAM_FIXED(accelx, 12);
ACTION_PARAM_FIXED(accely, 13);
ACTION_PARAM_FIXED(accelz, 14);
startalpha = clamp<int>(startalpha, 0, 0xFF); // Clamp to byte
BYTE startalpha = (BYTE)Scale(clamp(startalphaf, 0, FRACUNIT), 255, FRACUNIT);
lifetime = clamp<int>(lifetime, 0, 0xFF); // Clamp to byte
fadestep = clamp<int>(fadestep, -1, 0xFF); // Clamp to byte inc. -1 (indicating automatic)
size = clamp<int>(size, 0, 0xFF); // Clamp to byte