- first stage of migrating intermissions to screenjobs.
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15 changed files with 171 additions and 329 deletions
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@ -240,11 +240,14 @@ void CT_Drawer (void)
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if (players[consoleplayer].camera != NULL &&
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(buttonMap.ButtonDown(Button_ShowScores) ||
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players[consoleplayer].camera->health <= 0 ||
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SB_ForceActive) &&
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// Don't draw during intermission, since it has its own scoreboard in wi_stuff.cpp.
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gamestate != GS_INTERMISSION)
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SB_ForceActive))
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{
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HU_DrawScores (&players[consoleplayer]);
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bool skipit = false;
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if (gamestate == GS_CUTSCENE)
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{
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// todo: check for summary screen
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}
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if (!skipit) HU_DrawScores (&players[consoleplayer]);
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}
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if (chatmodeon)
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{
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