- made CallTryPickup a global function.

This one still gets called in too many places but stands in the way of moving Inventory fully to the script side.
This commit is contained in:
Christoph Oelckers 2018-11-30 00:06:20 +01:00
commit 3922f817fb
6 changed files with 8 additions and 8 deletions

View file

@ -972,7 +972,7 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
item->IntVar(NAME_AmmoGive1) = 40;
}
item->flags |= MF_DROPPED;
if (!item->CallTryPickup(player->mo))
if (!CallTryPickup(item, player->mo))
{
item->Destroy();
takestuff = false;