- made CallTryPickup a global function.

This one still gets called in too many places but stands in the way of moving Inventory fully to the script side.
This commit is contained in:
Christoph Oelckers 2018-11-30 00:06:20 +01:00
commit 3922f817fb
6 changed files with 8 additions and 8 deletions

View file

@ -926,7 +926,7 @@ AInventory *AActor::GiveInventoryType (PClassActor *type)
if (type != NULL)
{
item = static_cast<AInventory *>(Spawn (type));
if (!item->CallTryPickup (this))
if (!CallTryPickup (item, this))
{
item->Destroy ();
return NULL;