- made CallTryPickup a global function.
This one still gets called in too many places but stands in the way of moving Inventory fully to the script side.
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6 changed files with 8 additions and 8 deletions
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@ -926,7 +926,7 @@ AInventory *AActor::GiveInventoryType (PClassActor *type)
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if (type != NULL)
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{
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item = static_cast<AInventory *>(Spawn (type));
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if (!item->CallTryPickup (this))
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if (!CallTryPickup (item, this))
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{
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item->Destroy ();
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return NULL;
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