- made CallTryPickup a global function.
This one still gets called in too many places but stands in the way of moving Inventory fully to the script side.
This commit is contained in:
parent
7b63e088e1
commit
3922f817fb
6 changed files with 8 additions and 8 deletions
|
|
@ -980,7 +980,7 @@ void APlayerPawn::GiveDeathmatchInventory()
|
|||
if (key->special1 != 0)
|
||||
{
|
||||
key = (AInventory*)Spawn(PClassActor::AllActorClasses[i]);
|
||||
if (!key->CallTryPickup (this))
|
||||
if (!CallTryPickup (key, this))
|
||||
{
|
||||
key->Destroy ();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue