- made CallTryPickup a global function.

This one still gets called in too many places but stands in the way of moving Inventory fully to the script side.
This commit is contained in:
Christoph Oelckers 2018-11-30 00:06:20 +01:00
commit 3922f817fb
6 changed files with 8 additions and 8 deletions

View file

@ -980,7 +980,7 @@ void APlayerPawn::GiveDeathmatchInventory()
if (key->special1 != 0)
{
key = (AInventory*)Spawn(PClassActor::AllActorClasses[i]);
if (!key->CallTryPickup (this))
if (!CallTryPickup (key, this))
{
key->Destroy ();
}