- portals are now completely on the hwrenderer side.
The only thing that still needs to be on the backend side is the one function that manages the rendering.
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18 changed files with 544 additions and 653 deletions
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@ -362,3 +362,9 @@ void FGLRenderState::ApplyBlendMode()
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}
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}
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// Needs to be redone
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void FGLRenderState::SetVertexBuffer(int which)
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{
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SetVertexBuffer(which == VB_Sky ? (FVertexBuffer*)GLRenderer->mSkyVBO : GLRenderer->mVBO);
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}
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