- Add support for loading lightmap data generated by ZDRay

- Initialize lightmap texture in the hardware abstract parts of the engine
This commit is contained in:
nashmuhandes 2021-09-24 14:51:48 +08:00
commit 39481f0d07
8 changed files with 221 additions and 0 deletions

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@ -219,6 +219,8 @@ public:
virtual int GetClientWidth() = 0;
virtual int GetClientHeight() = 0;
virtual void BlurScene(float amount) {}
virtual void InitLightmap() {}
// Interface to hardware rendering resources
virtual IVertexBuffer *CreateVertexBuffer() { return nullptr; }