- Add support for loading lightmap data generated by ZDRay
- Initialize lightmap texture in the hardware abstract parts of the engine
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8 changed files with 221 additions and 0 deletions
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@ -219,6 +219,8 @@ public:
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virtual int GetClientWidth() = 0;
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virtual int GetClientHeight() = 0;
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virtual void BlurScene(float amount) {}
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virtual void InitLightmap() {}
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// Interface to hardware rendering resources
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virtual IVertexBuffer *CreateVertexBuffer() { return nullptr; }
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