More khronos HELL (thanks guys!)
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1 changed files with 29 additions and 0 deletions
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@ -213,6 +213,35 @@ void VkRenderPassManager::CreateZMinMaxPipeline()
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VkRenderPassSetup::VkRenderPassSetup(VulkanRenderDevice* fb, const VkRenderPassKey &key) : PassKey(key), fb(fb)
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{
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// To do: don't do it here as that will block the main thread.
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// Precompile material fragment shaders:
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/*
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VkPipelineKey fkey;
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fkey.IsGeneralized = true;
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fkey.DepthFunc = DF_LEqual;
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fkey.StencilTest = true;
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fkey.StencilPassOp = SOP_Keep;
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fkey.ShaderKey.Layout.Simple = 0;
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fkey.ShaderKey.Layout.Simple3D = 0;
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fkey.ShaderKey.Layout.GBufferPass = gl_ssao != 0;
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fkey.ShaderKey.Layout.UseLevelMesh = 0;
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int count = NUM_BUILTIN_SHADERS + usershaders.Size();
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for (int i = 0; i < count; i++)
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{
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fkey.ShaderKey.SpecialEffect = EFF_NONE;
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fkey.ShaderKey.EffectState = i;
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for (int j = 0; j < 16; j++)
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{
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fkey.DepthWrite = (j & 1) != 0;
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fkey.DepthTest = (j & 2) != 0;
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fkey.ShaderKey.Layout.AlphaTest = (j & 4) != 0;
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fkey.ShaderKey.Layout.ShadeVertex = (j & 8) != 0;
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GetFragmentShaderLibrary(fkey, true);
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}
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}
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*/
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}
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std::unique_ptr<VulkanRenderPass> VkRenderPassSetup::CreateRenderPass(int clearTargets)
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