- split off sprite clipping adjustment code into its own function.
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3 changed files with 101 additions and 88 deletions
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@ -1858,6 +1858,7 @@ void P_SpawnThings (int position)
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{
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SetMapThingUserData(actor, *udi);
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}
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if (actor != NULL) actor->renderflags |= RF_WALLSPRITE;
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}
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for(int i=0; i<MAXPLAYERS; i++)
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{
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