- split off sprite clipping adjustment code into its own function.

This commit is contained in:
Christoph Oelckers 2014-08-03 10:22:12 +02:00
commit 398d902e7e
3 changed files with 101 additions and 88 deletions

View file

@ -1858,6 +1858,7 @@ void P_SpawnThings (int position)
{
SetMapThingUserData(actor, *udi);
}
if (actor != NULL) actor->renderflags |= RF_WALLSPRITE;
}
for(int i=0; i<MAXPLAYERS; i++)
{