- added GL render as of SVN revision 1600.
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103 changed files with 51414 additions and 23 deletions
229
src/gl/textures/gl_skyboxtexture.cpp
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229
src/gl/textures/gl_skyboxtexture.cpp
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/*
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** gl_skyboxtexture.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 2004-2009 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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** 4. When not used as part of GZDoom or a GZDoom derivative, this code will be
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** covered by the terms of the GNU Lesser General Public License as published
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** by the Free Software Foundation; either version 2.1 of the License, or (at
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** your option) any later version.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "doomtype.h"
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#include "sc_man.h"
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#include "w_wad.h"
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#include "textures/textures.h"
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#include "gl/textures/gl_skyboxtexture.h"
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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FSkyBox::FSkyBox()
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{
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faces[0]=faces[1]=faces[2]=faces[3]=faces[4]=faces[5]=NULL;
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UseType=TEX_Override;
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gl_info.bSkybox = true;
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fliptop = false;
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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FSkyBox::~FSkyBox()
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{
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// The faces are only referenced but not owned so don't delete them.
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}
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//-----------------------------------------------------------------------------
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//
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// If something attempts to use this as a texture just pass the information of the first face.
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//
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//-----------------------------------------------------------------------------
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const BYTE *FSkyBox::GetColumn (unsigned int column, const Span **spans_out)
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{
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if (faces[0]) return faces[0]->GetColumn(column, spans_out);
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return NULL;
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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const BYTE *FSkyBox::GetPixels ()
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{
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if (faces[0]) return faces[0]->GetPixels();
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return NULL;
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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int FSkyBox::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
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{
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if (faces[0]) return faces[0]->CopyTrueColorPixels(bmp, x, y, rotate, inf);
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return 0;
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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bool FSkyBox::UseBasePalette()
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{
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return false; // not really but here it's not important.
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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void FSkyBox::Unload ()
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{
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//for(int i=0;i<6;i++) if (faces[i]) faces[i]->Unload();
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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void FSkyBox::PrecacheGL()
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{
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//for(int i=0;i<6;i++) if (faces[i]) faces[i]->PrecacheGL();
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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void gl_ParseSkybox(FScanner &sc)
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{
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int facecount=0;
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sc.MustGetString();
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FSkyBox * sb = new FSkyBox;
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uppercopy(sb->Name, sc.String);
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sb->Name[8]=0;
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if (sc.CheckString("fliptop"))
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{
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sb->fliptop = true;
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}
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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sc.MustGetString();
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if (facecount<6)
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{
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sb->faces[facecount] = TexMan[TexMan.GetTexture(sc.String, FTexture::TEX_Wall, FTextureManager::TEXMAN_TryAny|FTextureManager::TEXMAN_Overridable)];
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}
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facecount++;
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}
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if (facecount != 3 && facecount != 6)
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{
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sc.ScriptError("%s: Skybox definition requires either 3 or 6 faces", sb->Name);
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}
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sb->SetSize();
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TexMan.AddTexture(sb);
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}
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//-----------------------------------------------------------------------------
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//
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// gl_ParseVavoomSkybox
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//
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//-----------------------------------------------------------------------------
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void gl_ParseVavoomSkybox()
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{
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int lump = Wads.CheckNumForName("SKYBOXES");
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if (lump < 0) return;
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FScanner sc(lump);
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while (sc.GetString())
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{
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int facecount=0;
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int maplump = -1;
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FSkyBox * sb = new FSkyBox;
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uppercopy(sb->Name, sc.String);
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sb->Name[8]=0;
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sb->fliptop = true;
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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if (facecount<6)
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{
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sc.MustGetStringName("{");
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sc.MustGetStringName("map");
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sc.MustGetString();
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maplump = Wads.CheckNumForFullName(sc.String, true);
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if (maplump==-1)
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Printf("Texture '%s' not found in Vavoom skybox '%s'\n", sc.String, sb->Name);
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FTextureID tex = TexMan.FindTextureByLumpNum(maplump);
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if (!tex.isValid())
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{
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tex = TexMan.CreateTexture(maplump, FTexture::TEX_MiscPatch);
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}
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sb->faces[facecount] = TexMan[tex];
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sc.MustGetStringName("}");
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}
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facecount++;
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}
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if (facecount != 6)
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{
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sc.ScriptError("%s: Skybox definition requires 6 faces", sb->Name);
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}
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sb->SetSize();
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TexMan.AddTexture(sb);
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}
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}
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