- Changed the rocket so that the FX_ROCKET flag is set in the actor

definition and not in BeginPlay.
- Changed the special explosion behavior of the rocket to a flag
  (MF5_DEHEXPLOSION) so that its effects can be used on other actors
  as well without having to inherit from the rocket.


SVN r353 (trunk)
This commit is contained in:
Christoph Oelckers 2006-10-15 20:27:16 +00:00
commit 39d2ef0460
9 changed files with 16 additions and 8 deletions

View file

@ -706,6 +706,8 @@ IMPLEMENT_ACTOR (ARocket, Doom, -1, 127)
PROP_Flags (MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY)
PROP_Flags2 (MF2_PCROSS|MF2_IMPACT|MF2_NOTELEPORT)
PROP_Flags4 (MF4_RANDOMIZE)
PROP_Flags5 (MF5_DEHEXPLOSION)
PROP_FXFlags (FX_ROCKET)
PROP_SpawnState (S_ROCKET)
PROP_DeathState (S_EXPLODE)
@ -715,12 +717,6 @@ IMPLEMENT_ACTOR (ARocket, Doom, -1, 127)
PROP_Obituary("$OB_MPROCKET")
END_DEFAULTS
void ARocket::BeginPlay ()
{
Super::BeginPlay ();
effects |= FX_ROCKET;
}
//
// A_FireMissile
//