- Changed the rocket so that the FX_ROCKET flag is set in the actor

definition and not in BeginPlay.
- Changed the special explosion behavior of the rocket to a flag
  (MF5_DEHEXPLOSION) so that its effects can be used on other actors
  as well without having to inherit from the rocket.


SVN r353 (trunk)
This commit is contained in:
Christoph Oelckers 2006-10-15 20:27:16 +00:00
commit 39d2ef0460
9 changed files with 16 additions and 8 deletions

View file

@ -230,6 +230,7 @@ static void ApplyActorDefault (int defnum, const char *datastr, int dataint)
case ADEF_BounceFactor: actor->bouncefactor = dataint; break;
case ADEF_BounceCount: actor->bouncecount = dataint; break;
case ADEF_RDFactor: sgClass->Meta.SetMetaFixed (AMETA_RDFactor, dataint); break;
case ADEF_FXFlags: actor->effects = dataint; break;
case ADEF_SpawnState: actor->SpawnState = datastate; break;
case ADEF_SeeState: actor->SeeState = datastate; break;