- Changed the rocket so that the FX_ROCKET flag is set in the actor

definition and not in BeginPlay.
- Changed the special explosion behavior of the rocket to a flag
  (MF5_DEHEXPLOSION) so that its effects can be used on other actors
  as well without having to inherit from the rocket.


SVN r353 (trunk)
This commit is contained in:
Christoph Oelckers 2006-10-15 20:27:16 +00:00
commit 39d2ef0460
9 changed files with 16 additions and 8 deletions

View file

@ -219,6 +219,7 @@ static flagdef ActorFlags[]=
DEFINE_FLAG(MF5, NODAMAGE, AActor, flags5),
DEFINE_FLAG(MF5, BLOODSPLATTER, AActor, flags5),
DEFINE_FLAG(MF5, OLDRADIUSDMG, AActor, flags5),
DEFINE_FLAG(MF5, DEHEXPLOSION, AActor, flags5),
// Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),