- Changed the rocket so that the FX_ROCKET flag is set in the actor
definition and not in BeginPlay. - Changed the special explosion behavior of the rocket to a flag (MF5_DEHEXPLOSION) so that its effects can be used on other actors as well without having to inherit from the rocket. SVN r353 (trunk)
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9 changed files with 16 additions and 8 deletions
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@ -219,6 +219,7 @@ static flagdef ActorFlags[]=
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DEFINE_FLAG(MF5, NODAMAGE, AActor, flags5),
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DEFINE_FLAG(MF5, BLOODSPLATTER, AActor, flags5),
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DEFINE_FLAG(MF5, OLDRADIUSDMG, AActor, flags5),
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DEFINE_FLAG(MF5, DEHEXPLOSION, AActor, flags5),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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