- exported the clipping rectangle to scripting and added a statusbar scaling wrapper for it.
- fixed: BaseStatusBar.Fill did not pass its flags parameter to the native function.
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a3ef711d1d
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5 changed files with 126 additions and 4 deletions
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@ -190,6 +190,24 @@ void DCanvas::SetClipRect(int x, int y, int w, int h)
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clipwidth = clamp(w, 0, GetHeight() - y);
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}
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DEFINE_ACTION_FUNCTION(_Screen, SetClipRect)
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{
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PARAM_PROLOGUE;
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PARAM_INT(x);
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PARAM_INT(y);
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PARAM_INT(w);
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PARAM_INT(h);
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screen->SetClipRect(x, y, w, h);
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Screen, ClearClipRect)
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{
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PARAM_PROLOGUE;
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screen->ClearClipRect();
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return 0;
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}
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void DCanvas::GetClipRect(int *x, int *y, int *w, int *h)
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{
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if (x) *x = clipleft;
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@ -198,6 +216,19 @@ void DCanvas::GetClipRect(int *x, int *y, int *w, int *h)
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if (h) *h = clipheight;
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}
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DEFINE_ACTION_FUNCTION(_Screen, GetClipRect)
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{
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PARAM_PROLOGUE;
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int x, y, w, h;
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screen->GetClipRect(&x, &y, &w, &h);
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if (numret > 0) ret[0].SetInt(x);
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if (numret > 1) ret[1].SetInt(x);
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if (numret > 2) ret[2].SetInt(x);
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if (numret > 3) ret[3].SetInt(x);
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return MIN(numret, 4);
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}
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bool DCanvas::SetTextureParms(DrawParms *parms, FTexture *img, double xx, double yy) const
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{
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if (img != NULL)
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