- added a compatibility option to restore the original Heretic bug where

a Minotaur couldn't spawn floor flames when standing in water having its
  feet clipped.
- added vid_vsync to display options.
- fixed: Animations of type 'Range' must be disabled if the textures don't
  come from the same definition unit (i.e both containing file and use type
  are identical.)
- changed: Item pushing is now only done once per P_XYMovement call.
- Increased the push factor of Heretic's pod to 0.5 so that its behavior
  more closely matches the original which depended on several bugs in the engine.
- Removed damage thrust clamping in P_DamageMobj and changed the thrust calculation
  to use floats to prevent overflows. The prevention of the overflows was the
  only reason the clamping was done.
- Added Raven's dagger-like vector sprite for the player to the automap code.


SVN r1668 (trunk)
This commit is contained in:
Christoph Oelckers 2009-06-14 13:47:38 +00:00
commit 3ab370b6ee
16 changed files with 149 additions and 36 deletions

View file

@ -491,6 +491,7 @@ CVAR (Flag, compat_sectorsounds,compatflags, COMPATF_SECTORSOUNDS);
CVAR (Flag, compat_missileclip, compatflags, COMPATF_MISSILECLIP);
CVAR (Flag, compat_crossdropoff,compatflags, COMPATF_CROSSDROPOFF);
CVAR (Flag, compat_anybossdeath,compatflags, COMPATF_ANYBOSSDEATH);
CVAR (Flag, compat_minotaur, compatflags, COMPATF_MINOTAUR);
//==========================================================================
//