- added a compatibility option to restore the original Heretic bug where
a Minotaur couldn't spawn floor flames when standing in water having its feet clipped. - added vid_vsync to display options. - fixed: Animations of type 'Range' must be disabled if the textures don't come from the same definition unit (i.e both containing file and use type are identical.) - changed: Item pushing is now only done once per P_XYMovement call. - Increased the push factor of Heretic's pod to 0.5 so that its behavior more closely matches the original which depended on several bugs in the engine. - Removed damage thrust clamping in P_DamageMobj and changed the thrust calculation to use floats to prevent overflows. The prevention of the overflows was the only reason the clamping was done. - Added Raven's dagger-like vector sprite for the player to the automap code. SVN r1668 (trunk)
This commit is contained in:
parent
e69f90076d
commit
3ab370b6ee
16 changed files with 149 additions and 36 deletions
|
|
@ -491,6 +491,7 @@ CVAR (Flag, compat_sectorsounds,compatflags, COMPATF_SECTORSOUNDS);
|
|||
CVAR (Flag, compat_missileclip, compatflags, COMPATF_MISSILECLIP);
|
||||
CVAR (Flag, compat_crossdropoff,compatflags, COMPATF_CROSSDROPOFF);
|
||||
CVAR (Flag, compat_anybossdeath,compatflags, COMPATF_ANYBOSSDEATH);
|
||||
CVAR (Flag, compat_minotaur, compatflags, COMPATF_MINOTAUR);
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue