Fixed weapon drawing rules to account for the death camera [backported from gzdoom], also fixed drawing rules for crosshair
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2 changed files with 4 additions and 2 deletions
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@ -1123,7 +1123,7 @@ void DBaseStatusBar::DrawCrosshair ()
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ST_LoadCrosshair();
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// Don't draw the crosshair if there is none
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if (CrosshairImage == NULL || gamestate == GS_TITLELEVEL)
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if (CrosshairImage == NULL || gamestate == GS_TITLELEVEL || camera->health <= 0)
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{
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return;
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}
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