- add vanilla lightmode that behaves exactly as Doom's original light did

This commit is contained in:
Magnus Norddahl 2018-12-15 07:11:28 +01:00
commit 3af6ae4b37
9 changed files with 92 additions and 27 deletions

View file

@ -123,8 +123,9 @@ CUSTOM_CVAR(Bool, gl_notexturefill, false, CVAR_NOINITCALL)
CUSTOM_CVAR(Int, gl_lightmode, 3, CVAR_ARCHIVE | CVAR_NOINITCALL)
{
int newself = self;
if (newself > 4) newself = 8; // use 8 for software lighting to avoid conflicts with the bit mask
if (newself < 0) newself = 0;
if (newself > 8) newself = 16; // use 8 and 16 for software lighting to avoid conflicts with the bit mask
else if (newself > 4) newself = 8;
else if (newself < 0) newself = 0;
if (self != newself) self = newself;
else if ((level.info == nullptr || level.info->lightmode == -1)) level.lightmode = self;
}