- scriptified a_strifeitems.cpp and a_debris.cpp.

- Changed the glass shards so that they do not have to override FloorBounceMissile. It was the only place where this was virtually overridden and provided little usefulness.
- made 'out' variables work.
- fixed virtual call handling for HandlePickup.
This commit is contained in:
Christoph Oelckers 2016-11-29 12:17:05 +01:00
commit 3af9232fca
29 changed files with 374 additions and 528 deletions

View file

@ -52,7 +52,6 @@
#include "r_data/r_translate.h"
#include "a_artifacts.h"
#include "a_weaponpiece.h"
#include "a_strifeglobal.h"
#include "g_level.h"
#include "v_palette.h"
#include "p_acs.h"