- use a dedicated flag word for the dynamic light flags instead of piggybacking on some flags4 bits.
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11 changed files with 72 additions and 53 deletions
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@ -488,12 +488,12 @@ static FFlagDef PlayerPawnFlagDefs[] =
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static FFlagDef DynLightFlagDefs[] =
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{
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// PlayerPawn flags
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DEFINE_FLAG(MF4, SUBTRACTIVE, ADynamicLight, flags4),
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DEFINE_FLAG(MF4, ADDITIVE, ADynamicLight, flags4),
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DEFINE_FLAG(MF4, DONTLIGHTSELF, ADynamicLight, flags4),
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DEFINE_FLAG(MF4, ATTENUATE, ADynamicLight, flags4),
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DEFINE_FLAG(MF4, NOSHADOWMAP, ADynamicLight, flags4),
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DEFINE_FLAG(MF4, DONTLIGHTACTORS, ADynamicLight, flags4),
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DEFINE_FLAG(LF, SUBTRACTIVE, ADynamicLight, lightflags),
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DEFINE_FLAG(LF, ADDITIVE, ADynamicLight, lightflags),
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DEFINE_FLAG(LF, DONTLIGHTSELF, ADynamicLight, lightflags),
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DEFINE_FLAG(LF, ATTENUATE, ADynamicLight, lightflags),
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DEFINE_FLAG(LF, NOSHADOWMAP, ADynamicLight, lightflags),
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DEFINE_FLAG(LF, DONTLIGHTACTORS, ADynamicLight, lightflags),
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};
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static FFlagDef PowerSpeedFlagDefs[] =
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