- do not blur the background for portrait-less conversations.
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1e4a32004b
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3b4184816b
4 changed files with 6 additions and 1 deletions
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@ -887,7 +887,7 @@ void M_Drawer (void)
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if (CurrentMenu != nullptr && menuactive != MENU_Off)
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{
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screen->BlurScene(gameinfo.bluramount);
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if (!CurrentMenu->DontBlur) screen->BlurScene(gameinfo.bluramount);
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if (!CurrentMenu->DontDim)
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{
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M_Dim();
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@ -1197,6 +1197,7 @@ DEFINE_FIELD(DMenu, mParentMenu)
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DEFINE_FIELD(DMenu, mMouseCapture);
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DEFINE_FIELD(DMenu, mBackbuttonSelected);
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DEFINE_FIELD(DMenu, DontDim);
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DEFINE_FIELD(DMenu, DontBlur);
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DEFINE_FIELD(DMenuDescriptor, mMenuName)
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DEFINE_FIELD(DMenuDescriptor, mNetgameMessage)
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