Move player sprite scale to r_playersprite and make it private
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6 changed files with 25 additions and 16 deletions
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@ -74,6 +74,17 @@ namespace swrenderer
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TArray<vispsp_t> vispsprites;
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unsigned int vispspindex;
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double pspritexscale;
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double pspritexiscale;
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double pspriteyscale;
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}
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void R_SetupPlayerSpriteScale()
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{
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pspritexscale = centerxwide / 160.0;
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pspriteyscale = pspritexscale * YaspectMul;
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pspritexiscale = 1 / pspritexscale;
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}
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void R_DrawPlayerSprites()
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