- Fixed: 'Painchance' in DECORATE failed when reading custom damage type names.
- Added Karate Chris's patch for menu opening console commands. SVN r684 (trunk)
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@ -868,6 +868,7 @@ static void ActorPainChance (AActor *defaults, Baggage &bag)
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if (!SC_CheckNumber())
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{
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FName painType;
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SC_MustGetString();
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if (SC_Compare("Normal")) painType = NAME_None;
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else painType=sc_String;
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SC_MustGetToken(',');
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