more inventory scriptification

* completely scriptified DehackedPickup and FakeInventory.
* scriptified all remaining virtual functions of Inventory, so that its inheritance is now 100% script-side.
* scriptified CallTryPickup and most of the code called by that.

- fixed: Passing local variables by reference did not work in the VM.
This commit is contained in:
Christoph Oelckers 2017-01-19 23:42:12 +01:00
commit 3c30b59bab
19 changed files with 483 additions and 612 deletions

View file

@ -1097,8 +1097,8 @@ void G_WorldDone (void)
// Strife needs a special case here to choose between good and sad ending. Bad is handled elsewhere.
if (endsequence == NAME_Inter_Strife)
{
if (players[0].mo->FindInventory (QuestItemClasses[24]) ||
players[0].mo->FindInventory (QuestItemClasses[27]))
if (players[0].mo->FindInventory (NAME_QuestItem25) ||
players[0].mo->FindInventory (NAME_QuestItem28))
{
endsequence = NAME_Inter_Strife_Good;
}