more inventory scriptification

* completely scriptified DehackedPickup and FakeInventory.
* scriptified all remaining virtual functions of Inventory, so that its inheritance is now 100% script-side.
* scriptified CallTryPickup and most of the code called by that.

- fixed: Passing local variables by reference did not work in the VM.
This commit is contained in:
Christoph Oelckers 2017-01-19 23:42:12 +01:00
commit 3c30b59bab
19 changed files with 483 additions and 612 deletions

View file

@ -771,7 +771,7 @@ void FGLRenderer::SetFixedColormap (player_t *player)
auto litetype = PClass::FindActor(NAME_PowerLightAmp);
for(AInventory * in = cplayer->mo->Inventory; in; in = in->Inventory)
{
PalEntry color = in->GetBlend ();
PalEntry color = in->CallGetBlend ();
// Need special handling for light amplifiers
if (in->IsKindOf(torchtype))