- moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID.
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13 changed files with 89 additions and 91 deletions
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@ -390,8 +390,7 @@ CUSTOM_CVAR (Int, dmflags, 0, CVAR_SERVERINFO)
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{
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// In case DF_NO_FREELOOK was changed, reinitialize the sky
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// map. (If no freelook, then no need to stretch the sky.)
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if (sky1texture.isValid())
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R_InitSkyMap ();
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R_InitSkyMap ();
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if (self & DF_NO_FREELOOK)
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{
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