- scriptified A_FirePlasma.
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5 changed files with 149 additions and 141 deletions
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@ -16,42 +16,11 @@
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*/
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void P_SetSafeFlash(AWeapon *weapon, player_t *player, FState *flashstate, int index);
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static FRandom pr_fireplasma ("FirePlasma");
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static FRandom pr_firerail ("FireRail");
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static FRandom pr_bfgspray ("BFGSpray");
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static FRandom pr_oldbfg ("OldBFG");
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//
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// A_FirePlasma
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//
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DEFINE_ACTION_FUNCTION(AActor, A_FirePlasma)
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{
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PARAM_ACTION_PROLOGUE(AActor);
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player_t *player;
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if (NULL == (player = self->player))
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{
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return 0;
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}
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AWeapon *weapon = self->player->ReadyWeapon;
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if (weapon != NULL && ACTION_CALL_FROM_PSPRITE())
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{
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if (!weapon->DepleteAmmo (weapon->bAltFire, true, 1))
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return 0;
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FState *flash = weapon->FindState(NAME_Flash);
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if (flash != NULL)
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{
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P_SetSafeFlash(weapon, player, flash, (pr_fireplasma()&1));
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}
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}
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P_SpawnPlayerMissile (self, PClass::FindActor("PlasmaBall"));
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return 0;
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}
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//
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// [RH] A_FireRailgun
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//
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