SVN r81 (trunk)

This commit is contained in:
Randy Heit 2006-05-06 03:25:12 +00:00
commit 3c9b55d1db
15 changed files with 400 additions and 349 deletions

View file

@ -168,36 +168,3 @@ void A_TroopAttack (AActor *self)
// launch a missile
P_SpawnMissile (self, self->target, RUNTIME_CLASS(ADoomImpBall));
}
// Dead imp ----------------------------------------------------------------
class ADeadDoomImp : public ADoomImp
{
DECLARE_STATELESS_ACTOR (ADeadDoomImp, ADoomImp)
};
IMPLEMENT_STATELESS_ACTOR (ADeadDoomImp, Doom, 20, 0)
PROP_SpawnState (S_TROO_DIE+4)
// Undo all the changes to default Actor properties that ADoomImp made
PROP_SpawnHealth (1000)
PROP_RadiusFixed (20)
PROP_HeightFixed (16)
PROP_Mass (100)
PROP_SpeedFixed (0)
PROP_PainChance (0)
PROP_Flags (0)
PROP_Flags2 (0)
PROP_Flags3 (0)
PROP_SeeState (255)
PROP_PainState (255)
PROP_MissileState (255)
PROP_DeathState (255)
PROP_XDeathState (255)
PROP_RaiseState (255)
PROP_SeeSound ("")
PROP_PainSound ("")
PROP_DeathSound ("")
PROP_ActiveSound ("")
PROP_AttackSound ("")
END_DEFAULTS