SVN r81 (trunk)
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fd0c5a6db6
commit
3c9b55d1db
15 changed files with 400 additions and 349 deletions
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@ -143,41 +143,6 @@ void A_PosAttack (AActor *self)
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P_LineAttack (self, angle, MISSILERANGE, slope, damage, MOD_UNKNOWN, RUNTIME_CLASS(ABulletPuff));
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}
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// Dead zombie man ---------------------------------------------------------
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class ADeadZombieMan : public AZombieMan
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{
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DECLARE_STATELESS_ACTOR (ADeadZombieMan, AZombieMan)
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public:
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void NoBlockingSet () {}
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};
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IMPLEMENT_STATELESS_ACTOR (ADeadZombieMan, Doom, 18, 0)
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PROP_SpawnState (S_POSS_DIE+4)
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// Undo all the changes to default Actor properties that AZombieMan made
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PROP_SpawnHealth (1000)
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PROP_RadiusFixed (20)
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PROP_HeightFixed (16)
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PROP_Mass (100)
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PROP_SpeedFixed (0)
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PROP_PainChance (0)
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PROP_Flags (0)
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PROP_Flags2 (0)
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PROP_Flags3 (0)
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PROP_SeeState (255)
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PROP_PainState (255)
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PROP_MissileState (255)
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PROP_DeathState (255)
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PROP_XDeathState (255)
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PROP_RaiseState (255)
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PROP_SeeSound ("")
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PROP_PainSound ("")
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PROP_DeathSound ("")
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PROP_ActiveSound ("")
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PROP_AttackSound ("")
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END_DEFAULTS
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// Shotgun guy -------------------------------------------------------------
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class AShotgunGuy : public AActor
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@ -321,41 +286,6 @@ void A_SPosAttack (AActor *self)
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A_SPosAttack2 (self);
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}
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// Dead shotgun guy --------------------------------------------------------
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class ADeadShotgunGuy : public AShotgunGuy
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{
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DECLARE_STATELESS_ACTOR (ADeadShotgunGuy, AShotgunGuy)
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public:
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void NoBlockingSet () {}
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};
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IMPLEMENT_STATELESS_ACTOR (ADeadShotgunGuy, Doom, 19, 0)
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PROP_SpawnState (S_SPOS_DIE+4)
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// Undo all the changes to default Actor properties that AShotgunGuy made
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PROP_SpawnHealth (1000)
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PROP_RadiusFixed (20)
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PROP_HeightFixed (16)
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PROP_Mass (100)
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PROP_SpeedFixed (0)
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PROP_PainChance (0)
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PROP_Flags (0)
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PROP_Flags2 (0)
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PROP_Flags3 (0)
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PROP_SeeState (255)
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PROP_PainState (255)
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PROP_MissileState (255)
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PROP_DeathState (255)
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PROP_XDeathState (255)
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PROP_RaiseState (255)
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PROP_SeeSound ("")
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PROP_PainSound ("")
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PROP_DeathSound ("")
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PROP_ActiveSound ("")
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PROP_AttackSound ("")
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END_DEFAULTS
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// Chaingun guy ------------------------------------------------------------
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class AChaingunGuy : public AActor
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