SVN r81 (trunk)

This commit is contained in:
Randy Heit 2006-05-06 03:25:12 +00:00
commit 3c9b55d1db
15 changed files with 400 additions and 349 deletions

View file

@ -143,41 +143,6 @@ void A_PosAttack (AActor *self)
P_LineAttack (self, angle, MISSILERANGE, slope, damage, MOD_UNKNOWN, RUNTIME_CLASS(ABulletPuff));
}
// Dead zombie man ---------------------------------------------------------
class ADeadZombieMan : public AZombieMan
{
DECLARE_STATELESS_ACTOR (ADeadZombieMan, AZombieMan)
public:
void NoBlockingSet () {}
};
IMPLEMENT_STATELESS_ACTOR (ADeadZombieMan, Doom, 18, 0)
PROP_SpawnState (S_POSS_DIE+4)
// Undo all the changes to default Actor properties that AZombieMan made
PROP_SpawnHealth (1000)
PROP_RadiusFixed (20)
PROP_HeightFixed (16)
PROP_Mass (100)
PROP_SpeedFixed (0)
PROP_PainChance (0)
PROP_Flags (0)
PROP_Flags2 (0)
PROP_Flags3 (0)
PROP_SeeState (255)
PROP_PainState (255)
PROP_MissileState (255)
PROP_DeathState (255)
PROP_XDeathState (255)
PROP_RaiseState (255)
PROP_SeeSound ("")
PROP_PainSound ("")
PROP_DeathSound ("")
PROP_ActiveSound ("")
PROP_AttackSound ("")
END_DEFAULTS
// Shotgun guy -------------------------------------------------------------
class AShotgunGuy : public AActor
@ -321,41 +286,6 @@ void A_SPosAttack (AActor *self)
A_SPosAttack2 (self);
}
// Dead shotgun guy --------------------------------------------------------
class ADeadShotgunGuy : public AShotgunGuy
{
DECLARE_STATELESS_ACTOR (ADeadShotgunGuy, AShotgunGuy)
public:
void NoBlockingSet () {}
};
IMPLEMENT_STATELESS_ACTOR (ADeadShotgunGuy, Doom, 19, 0)
PROP_SpawnState (S_SPOS_DIE+4)
// Undo all the changes to default Actor properties that AShotgunGuy made
PROP_SpawnHealth (1000)
PROP_RadiusFixed (20)
PROP_HeightFixed (16)
PROP_Mass (100)
PROP_SpeedFixed (0)
PROP_PainChance (0)
PROP_Flags (0)
PROP_Flags2 (0)
PROP_Flags3 (0)
PROP_SeeState (255)
PROP_PainState (255)
PROP_MissileState (255)
PROP_DeathState (255)
PROP_XDeathState (255)
PROP_RaiseState (255)
PROP_SeeSound ("")
PROP_PainSound ("")
PROP_DeathSound ("")
PROP_ActiveSound ("")
PROP_AttackSound ("")
END_DEFAULTS
// Chaingun guy ------------------------------------------------------------
class AChaingunGuy : public AActor