- fixed a few things, but still not working.
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3 changed files with 10 additions and 10 deletions
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@ -193,6 +193,7 @@ DEFINE_ACTION_FUNCTION(_Screen, DrawTexture)
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void DFrameBuffer::DrawTextureParms(FTexture *img, DrawParms &parms)
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{
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m2DDrawer.AddTexture(img, parms);
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}
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//==========================================================================
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