- add flag +BILLBOARDFACECAMERA - renders actor billboard to always face the camera
tested with this code snippet:
```
class ZombieManFaceCamera : Zombieman replaces Zombieman
{
default
{
+BILLBOARDFACECAMERA;
}
}
```
This commit is contained in:
parent
43c70cdf9d
commit
3caa6247be
4 changed files with 9 additions and 5 deletions
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@ -523,7 +523,7 @@ void HWDrawList::SortSpriteIntoWall(HWDrawInfo *di, SortNode * head,SortNode * s
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const bool drawWithXYBillboard = ((ss->particle && gl_billboard_particles) || (!(ss->actor && ss->actor->renderflags & RF_FORCEYBILLBOARD)
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&& (gl_billboard_mode == 1 || (ss->actor && ss->actor->renderflags & RF_FORCEXYBILLBOARD))));
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const bool drawBillboardFacingCamera = gl_billboard_faces_camera;
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const bool drawBillboardFacingCamera = gl_billboard_faces_camera || (ss->actor && ss->actor->renderflags2 & RF2_BILLBOARDFACECAMERA);
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// [Nash] has +ROLLSPRITE
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const bool rotated = (ss->actor != nullptr && ss->actor->renderflags & (RF_ROLLSPRITE | RF_WALLSPRITE | RF_FLATSPRITE));
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@ -386,7 +386,7 @@ bool HWSprite::CalculateVertices(HWDrawInfo *di, FVector3 *v, DVector3 *vp)
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//&& di->mViewActor != nullptr
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&& (gl_billboard_mode == 1 || (actor && actor->renderflags & RF_FORCEXYBILLBOARD))));
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const bool drawBillboardFacingCamera = gl_billboard_faces_camera;
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const bool drawBillboardFacingCamera = gl_billboard_faces_camera || !!(actor->renderflags2 & RF2_BILLBOARDFACECAMERA);
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// [Nash] has +ROLLSPRITE
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const bool drawRollSpriteActor = (actor != nullptr && actor->renderflags & RF_ROLLSPRITE);
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@ -1135,7 +1135,9 @@ void HWSprite::Process(HWDrawInfo *di, AActor* thing, sector_t * sector, area_t
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// This is a non-translucent sprite (i.e. STYLE_Normal or equivalent)
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trans = 1.f;
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if (!gl_sprite_blend || modelframe || (thing->renderflags & (RF_FLATSPRITE | RF_WALLSPRITE)) || gl_billboard_faces_camera)
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if (!gl_sprite_blend || modelframe ||
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(thing->renderflags & (RF_FLATSPRITE | RF_WALLSPRITE)) || gl_billboard_faces_camera ||
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thing->renderflags2 & RF2_BILLBOARDFACECAMERA)
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{
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RenderStyle.SrcAlpha = STYLEALPHA_One;
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RenderStyle.DestAlpha = STYLEALPHA_Zero;
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