- implemented pass-by-reference arguments - so far only for memory based variables.
- changed Dehacked weapon function lookup to check the symbol table instead of directly referencing the VM functions. Once scriptified these pointers will no longer be available. - removed all special ATAGs from the VM. While well intentioned any pointer tagged with them is basically unusable because it'd trigger asserts all over the place. - scriptified A_Punch for testing pass-by-reference parameters and stack variables.
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20 changed files with 205 additions and 126 deletions
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@ -1035,6 +1035,14 @@ AInventory *AActor::FindInventory (FName type)
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return FindInventory(PClass::FindActor(type));
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}
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DEFINE_ACTION_FUNCTION(AActor, FindInventory)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_CLASS(type, AInventory);
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PARAM_BOOL_DEF(subclass);
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ACTION_RETURN_OBJECT(self->FindInventory(type, subclass));
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}
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//============================================================================
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//
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// AActor :: GiveInventoryType
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