- implemented pass-by-reference arguments - so far only for memory based variables.

- changed Dehacked weapon function lookup to check the symbol table instead of directly referencing the VM functions. Once scriptified these pointers will no longer be available.
- removed all special ATAGs from the VM. While well intentioned any pointer tagged with them is basically unusable because it'd trigger asserts all over the place.
- scriptified A_Punch for testing pass-by-reference parameters and stack variables.
This commit is contained in:
Christoph Oelckers 2016-11-19 01:23:56 +01:00
commit 3ce699bf9b
20 changed files with 205 additions and 126 deletions

View file

@ -131,7 +131,7 @@ void SetImplicitArgs(TArray<PType *> *args, TArray<DWORD> *argflags, TArray<FNam
{
args->Push(NewPointer(cls));
}
args->Push(TypeState/*Info*/); // fixme: TypeState is not the correct type here!!!
args->Push(NewPointer(NewStruct("FStateParamInfo", nullptr)));
}
if (argflags != nullptr)
{