- implemented pass-by-reference arguments - so far only for memory based variables.

- changed Dehacked weapon function lookup to check the symbol table instead of directly referencing the VM functions. Once scriptified these pointers will no longer be available.
- removed all special ATAGs from the VM. While well intentioned any pointer tagged with them is basically unusable because it'd trigger asserts all over the place.
- scriptified A_Punch for testing pass-by-reference parameters and stack variables.
This commit is contained in:
Christoph Oelckers 2016-11-19 01:23:56 +01:00
commit 3ce699bf9b
20 changed files with 205 additions and 126 deletions

View file

@ -388,7 +388,7 @@ static FFlagDef InventoryFlagDefs[] =
DEFINE_DEPRECATED_FLAG(INTERHUBSTRIP),
};
static FFlagDef WeaponFlagDefs[] =
FFlagDef WeaponFlagDefs[] =
{
// Weapon flags
DEFINE_FLAG(WIF, NOAUTOFIRE, AWeapon, WeaponFlags),
@ -411,12 +411,14 @@ static FFlagDef WeaponFlagDefs[] =
DEFINE_FLAG(WIF, NOAUTOAIM, AWeapon, WeaponFlags),
DEFINE_FLAG(WIF, NODEATHDESELECT, AWeapon, WeaponFlags),
DEFINE_FLAG(WIF, NODEATHINPUT, AWeapon, WeaponFlags),
DEFINE_DUMMY_FLAG(NOLMS, false),
DEFINE_FLAG(WIF, ALT_USES_BOTH, AWeapon, WeaponFlags),
DEFINE_DUMMY_FLAG(NOLMS, false),
DEFINE_DUMMY_FLAG(ALLOW_WITH_RESPAWN_INVUL, false),
};
static FFlagDef PlayerPawnFlagDefs[] =
{
// PlayerPawn flags