- implemented pass-by-reference arguments - so far only for memory based variables.
- changed Dehacked weapon function lookup to check the symbol table instead of directly referencing the VM functions. Once scriptified these pointers will no longer be available. - removed all special ATAGs from the VM. While well intentioned any pointer tagged with them is basically unusable because it'd trigger asserts all over the place. - scriptified A_Punch for testing pass-by-reference parameters and stack variables.
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20 changed files with 205 additions and 126 deletions
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@ -2160,6 +2160,7 @@ void ZCCCompiler::InitFunctions()
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if ((flags & VARF_Out) || (type != TypeVector2 && type != TypeVector3))
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{
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type = NewPointer(type);
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flags |= VARF_Ref;
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}
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else if (type == TypeVector2)
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{
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