Added ADDLIGHTLEVEL to add the sector light level to an actor's own defined light level, if desired.
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4 changed files with 23 additions and 3 deletions
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@ -427,6 +427,7 @@ enum ActorFlag8
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MF8_SEEFRIENDLYMONSTERS = 0X08000000, // [inkoalawetrust] Hostile monster can see friendly monsters.
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MF8_CROSSLINECHECK = 0x10000000, // [MC]Enables CanCrossLine virtual
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MF8_MASTERNOSEE = 0x20000000, // Don't show object in first person if their master is the current camera.
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MF8_ADDLIGHTLEVEL = 0x40000000, // [MC] Actor light level is additive with sector.
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};
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// --- mobj.renderflags ---
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