Added ADDLIGHTLEVEL to add the sector light level to an actor's own defined light level, if desired.

This commit is contained in:
Major Cooke 2022-05-31 13:47:10 -05:00 committed by Christoph Oelckers
commit 3d14cec191
4 changed files with 23 additions and 3 deletions

View file

@ -427,6 +427,7 @@ enum ActorFlag8
MF8_SEEFRIENDLYMONSTERS = 0X08000000, // [inkoalawetrust] Hostile monster can see friendly monsters.
MF8_CROSSLINECHECK = 0x10000000, // [MC]Enables CanCrossLine virtual
MF8_MASTERNOSEE = 0x20000000, // Don't show object in first person if their master is the current camera.
MF8_ADDLIGHTLEVEL = 0x40000000, // [MC] Actor light level is additive with sector.
};
// --- mobj.renderflags ---