Added ADDLIGHTLEVEL to add the sector light level to an actor's own defined light level, if desired.
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4 changed files with 23 additions and 3 deletions
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@ -342,6 +342,7 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(MF8, SEEFRIENDLYMONSTERS, AActor, flags8),
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DEFINE_FLAG(MF8, CROSSLINECHECK, AActor, flags8),
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DEFINE_FLAG(MF8, MASTERNOSEE, AActor, flags8),
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DEFINE_FLAG(MF8, ADDLIGHTLEVEL, AActor, flags8),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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