Added ADDLIGHTLEVEL to add the sector light level to an actor's own defined light level, if desired.

This commit is contained in:
Major Cooke 2022-05-31 13:47:10 -05:00 committed by Christoph Oelckers
commit 3d14cec191
4 changed files with 23 additions and 3 deletions

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@ -342,6 +342,7 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG(MF8, SEEFRIENDLYMONSTERS, AActor, flags8),
DEFINE_FLAG(MF8, CROSSLINECHECK, AActor, flags8),
DEFINE_FLAG(MF8, MASTERNOSEE, AActor, flags8),
DEFINE_FLAG(MF8, ADDLIGHTLEVEL, AActor, flags8),
// Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),